Studying Art from Inside the Virtual

Studying art as someone who creates in Second Life has changed how I understand space, material, and presence. My practice doesn’t sit neatly inside the traditional idea of the studio. It moves between screens, avatars, regions, textures, objects, scripts, photographs, video, and lived digital experience. Second Life isn’t just a tool I use to display … Read more

A Year of Building the Work Into a World

This last year has been one of the most intense and formative periods of my art life. Not just because of what I made, but because of what the practice became. It stopped being a collection of pieces and started being an ecosystem: physical, digital, written, performed, archived, and very much alive.

From Pixels to Place: Digital Art, Second Life, and the Future of Human-Made Media

Second Life art sits in a direct line from pixel art, through 3D digital environments, to VR and immersive contemporary media. It matters because SL is not just a place to hang flat pictures on virtual walls. It is a living art medium where avatar, space, sound, performance, architecture, social presence, and audience interaction all … Read more

Selfhood Under Pressure: A Year of Practice

This past year has been about selfhood under pressure: the strange labour of staying human while surrounded by noise, screens, memory, illness, grief, digital intimacy, and the constant demand to perform a version of yourself. My work has circled presence, attention, and survival. I have been exploring how identity forms in fragments: through virtual worlds, … Read more

What is Second Life

secondlife.com Second Life is a 3D virtual world launched by Linden Lab in 2003. It is not a game. There are no levels, no quests, no win conditions. It is a persistent, user-created online environment where residents build, socialise, create, trade, perform, and exhibit. Everything you see in Second Life, from the buildings to the … Read more