New Users Do Not Need a Tutorial. They Need Someone to Notice Them.
Second Life’s new user problem is not only technical. New residents need help taking the social step from logging in to belonging.
Second Life’s new user problem is not only technical. New residents need help taking the social step from logging in to belonging.
Second Life has one of the longest-running user-created virtual economies online. From selling mesh clothing and scripted systems to DJing, running venues, renting land, and cashing out through the LindeX, residents have built a complex economy of digital labour, creativity, services, and exchange.
Second Life’s onboarding has improved. Retention hasn’t. Here’s why people leave, what actually makes them stay, and why the community matters more than the platform.
Second Pride is one of Second Life’s longest-running LGBTQ+ community events, celebrating queer identity, creativity, fundraising, and digital belonging since 2005.
Not every meaningful Second Life destination has to be vast. Sometimes a café with roses and a chalkboard is enough. A reflection on why small spaces, seasonal care, and friendship are the real culture of the grid.
Grid Survey is one of the most useful independent resources for understanding Second Life as a living world, not just a platform. It tracks the regions, resident counts, ownership patterns, and economic signals behind the grid’s changing geography.
A reflection on learning inside Second Life, prompted by a VWEC Lifelong Learning conversation about what virtual worlds are actually good for, who they leave out, and why the messy version matters more than the shiny one.
Over the last couple of weeks, the posts on this site have been doing something I did not entirely plan. They have been forming a shape. At first glance, the range looks scattered: Second Life exhibitions, art news from the physical world, queer history, museum politics, disability, AI anxieties, virtual charity events, Substack writing, personal … Read more
This week’s art news brought a surprisingly human set of stories: children being trusted in gallery spaces, famous painters revealed as serious printmakers, a heritage battle in Rome, and a quiet argument that arts funding needs to grow up.
The sixth edition of SecondLife For AISM brings art, music, and fundraising to Second Life in support of the Italian Multiple Sclerosis Association. Running 15 to 30 May 2026, it proves virtual worlds can carry real ethical weight.